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Compared to Mission 2, Mission 3 is thankfully very linear and doesn't try to pull any tricks on you. The main thing that'll get in your way here is the enemy that darkens the level for as long as it's on screen. The endboss, however, is completely bullshit and was NOT designed for this game in the slightest. She spams projectiles everywhere at every angle. It doesn't start out too bad at first, but once she gets to a certain amount of health, she does a spread of projectiles that are basically unavoidable and not able to be guarded due to her using it repeatedly. She also eventually starts doing this rotating beam attack that covers the whole screen and goes on for way too long. Mission 57 is just this boss with your normal health, and even that is not enough to save you. Silver's pretty decent, but his moveset is definitely not what I expected. He usually has a meter that limits his Psychokinesis, but in this game, the meter is built up so that his Down Special can be more effective. Once an opponent is hit by that, pressing any direction will throw them into a guaranteed KO. He still has Psychokinesis as his neutral Special, but it only works a short range in front of you, and I'm not sure if it can be used to grab powerups or projectiles. His Left/Right Special is the Psychic Knife from Generations, so at least that's something. Finally, holding Jump will have him hover around, being really good for traversal in long, horizontal places like this. On the other hand, he seems to not work that well with ladders, making it so that you have to spam the upwards version of the Shield Button Dash to actually climb them. Regardless, credits to the CMC Team for making the fanfiction of our dreams! [Downloads] Super Smash Bros. CMC+: https://gamebanana.com/mods/50383