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I'll be blunt: The Normal mode is so easy and boring it exposes it repetitions by a good lot. If you're a shooting game junkie like me, jump straight to its Hard mode instead, which is notably more entertaining just by the virtue of scarcer extends alone. I love it enough. It's a wide-vert shmup where you can shoot forward, shoot backwards, use the rail gun, and bomb. The bomb is consistent across many of the shot types available, but the other 3 varies depending on the chosen shot type. It's unique enough and well-balanced, though some weapons are clearly inferior compared to the others. For example, the green shot has a wide front shot, but since its DPS can't be concentrated unless with the Rail Gun, it's not a good choice for Hard. Meanwhile for general purpose blue shot type's front shot has very potent homing shots and good DPS too. Recommended while not fighting bosses. For bosses, of course the red shot is superior. It's the only shot type at max level where while charging the rail gun you still shoot some stuff! Aside of the secret weapon in the 2nd secret level. Aside of the plethora of loadouts per shot types and yes, you can switch between the shot types mid-run when you get the corresponding item, not much is too notable about this game, really. On Hard mode there are some enemy spawn mix ups where harder enemies appear earlier, but generally the game's difficulty curve feels rather flat anyway until the final stage. The bosses are fine, but doesn't feel particularly special aside of 1 - 2 attacks that are decently exhilarating. The scoring system is quite simple too. Some quick kill bonuses here and there, but how much you get for score feels minuscule and it's not that hard to speed kill the formation either. It's primarily just a shmup with interesting shot types and decent stage design. I sure would love to get scoring transparency and more clearance about the score extends, if there is any. Felt like at some parts I do get extends, but not as an item drop. As an immediate gain as if it's a boss break bonus or score extend. What is Perfect Clear and what does it do anyway? Felt like scoring is on its low priority. Also there is not enough buffs given to the Hard mode. The pattern buffs are negligible and if there is even any, the most notable one is some enemies EXPLODE AND SHOOT OUT SHORT-RANGED COUNTER BULLETS. These are enemies that are vulnerable on their sides too. Even worse, which that will explode and not has NO VISUAL DIFFERENTIATION! I'd rather have the enemies consistently shoot counter bullets back at me than only a slew random of them. At least it would be more consistent. If you're in mood for a shmup with a medium bite force, I can totally recommend it. But you won't find much setpieces, aside of unlocking secret stages, that is very memorable, though. This is the Steam version. #stg #shmup #atomanta