У нас вы можете посмотреть бесплатно GeForce4 MX 440 8x vs GeForce FX 5600 XT Test In 10 Games (Capture Card) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Gainward NVIDIA GeForce4 MX 440 8x 128 MB AGP GW23120FP0B4 (Probably PowerPack! Pro/600-8X TV/DVI 128MB with slow memory. Memory modules are V58C2128164SAT75 ) vs Sparkle NVIDIA GeForce4 MX 440 8x 128 MB AGP vs XpertVision NVIDIA GeForce4 MX 440 8x 64 MB OC AGP vs MSI / Medion NVIDIA GeForce FX 5600 XT 128 bit GPU-Z Specs: https://drive.google.com/file/d/1caKr... https://drive.google.com/file/d/1X9C9... https://drive.google.com/file/d/1gteU... https://drive.google.com/file/d/1sHGw... All Games are in 1024x768 0:00 Intro 0:15 Far Cry 0:58 Soldier of Fortune II: Double Helix 1:25 Counter Strike 1.6 2:10 Half Life 3:09 Call of Duty 2 3:36 Battlefield 1942 4:14 FlatOut 4:50 FlatOut - driver 45.23 5:27 Mafia PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: GeForce4 MX 440 8x 128 bit or GeForce4 FX 5600 XT 128 bit RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: GeForce4 MX 440 8x- 71.89 for all games, 45.23 for FlatOut and 93.71 - only for GPU-Z GeForce FX 5600 XT - 93.71 Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: Far Cry (For MX and older cards) Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Vsync: Off Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Own Shadow Quality: Low Water Quality: Low Lighting Quality: Low Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) Mafia Higher stress (MX Series) Resolution: 1024x768 Anti-Aliasing: 2x (Important) Triple Buffering: No V Sync: No Frequency: Default Color depth: 32 bit Texture Quality: Truecolor: NO (Important for GPUs with only 32 MB VRAM) Low resolution: No Compressed: No Shadow quality Truecolor: Yes Only software mixing: Off Turn off EAX: Yes Hardware transformations and lighting: yes Multi-pass rendering : No Cut: No W Buffer: Yes Level of Detail: Highest Visibility (Draw Distance): Highest Blood: Lowest Game effects: High Sounds: High Shadows: Highest Particle effects : High