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The Visual Engine: https://u3d.as/3iHy The Visual Engine | Blanket Shaders Module: https://u3d.as/34GY Discord: / discord ○ Overview In the following tutorial, we will take a look at conforming objects to terrain surfaces when using the Blanket Shaders module. Please note, the Blanket Shaders module is an add-on to the Visual Engine, and it is sold separately! ○ The Visual Engine The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline! ○ The Visual Engine | Terrain Blanket Module The Terrain Blanket module allows you to conform and align big patches of grass or groups of rocks, which would only work for flat surfaces, to the terrain surface and normal direction. The shaders are using the pre-baked pivots to treat each sub-mesh as an individual object, allowing you to use fewer grass objects while covering bigger areas. Or it can simply conform objects like roots to the terrain surface like a 3D mesh decal. The Terrain Blanket module also supports seamless object-to-terrain blending when the Terrain Shaders module is used!