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In this video we cover the performance saving of instancing using Instanced Static Meshes (ISMs) and Hierarchal Instanced Static Meshes (HISMs). We cover what it is, why it saves performance, and when it should be used. We also cover whether you should use these mesh types with LODs or Nanite. As always, our free blueprint is available on Fab to periodically spawn meshes and blueprints along a spline. This blueprint also has the capability to setup guardrails, fences, sidewalks, cables and any other mesh to follow a spline with ease. To join the community, visit our discord link below: / discord Find the free downloadable "Splined Mesh" blueprint here: https://www.fab.com/listings/f1a2bd89... Create roads with ease in UE5 with Dynamic Road System available on the Unreal Marketplace. https://www.fab.com/listings/8afb963e... Chapters: 0:00 - Intro 0:52 - Defining the mesh types 1:57 - ISM and HISM optimization 2:58 - When to use instancing 3:56 - Performance difference from instancing 8:46 - ISM vs HISM 10:42 - ISMs + Nanite vs HISMs + LODs 12:29 - Simplified flowchart 14:08 - Outro