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In this video I show you my process when using the GameTank C SDK and some other tools to make a basic game quickly. The development stream is mostly uncut (apart from some nervous alt-tabbing and interruptions) to provide an unfiltered view of the creative and technical process. My aim here is to demonstrate the GameTank's development tooling and show that it doesn't have to be hard at all to make a game for an 8 bit system :) The code produced in the video can be downloaded at: https://github.com/clydeshaffer/flapp... "Realizer" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... 00:00:00 Intro 00:00:32 SDK Repo 00:02:42 Drawing a sprite 00:15:56 Import and render the sprite 00:26:11 Animation and basic physics 00:34:20 Drawing obstacles 00:44:28 Obstacle movement 00:54:15 Convert single-obstacle code to multiple 01:00:37 Collision detection 01:10:14 Self-reset after game over 01:15:28 Creating a collision sound 01:19:30 Adding music 01:27:28 Drawing a title screen 01:34:48 Manage game mode with a simple state machine 01:41:09 Add non-looping title music 01:43:55 Creating a flapping sound 01:45:23 Final emulator test 01:45:52 Flashing a cartridge and testing on real console 01:48:43 Outro