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This Unreal Engine 5.7 (UE5) tutorial demonstrates how to set up a working traffic system using the City Sample traffic plugin from The Matrix Awakens: An Unreal Engine 5 Experience. You’ll learn how to configure a basic vehicle, create and assign the required traffic data assets, and use Zone Graphs to control vehicle flow without constant stopping or gridlock issues. The video focuses on the fundamentals of the City Sample traffic system in Unreal Engine 5, making it ideal for developers who want to get started with traffic AI before diving into more advanced customization. By the end, you’ll have cars driving smoothly through your level using Epic’s production-ready traffic framework. This tutorial is perfect for open-world games, city environments, and simulation projects built in Unreal Engine 5. Whether you’re expanding a procedural city or adding life to a handcrafted environment, this beginner-friendly guide walks through the core setup required to get traffic running reliably in UE5. ________________________________________________________________________ ________________________________________________________________________ PATREON: / procedural_minds TWITCH: / krozjin TWITTER / X: https://x.com/ProceduralMinds TIKTOK: / procedural_minds DISCORD: / discord BLUESKY: https://bsky.app/profile/proceduralmi... ________________________________________________________________________ ________________________________________________________________________ 00:00 - Intro and Tutorial Result Demo 00:51 - Setting Up Plugins 03:05 - Car BP 09:35 - Car Entity Data Asset 16:56 - Zone Graph Road Logic 27:14 - Spawning Cars - Mass Spawner 32:59 - Adding Intersections