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Reuploaded for 60fps This was an offline run so no mic or chat. Finally achieved the 23:xx that I've been wanting! This is without a doubt one of the hardest categories I've played. The Knuckles glitched S3K run has a bunch of frame perfect tricks, one of which where if you struggle, you tend to loose up to 10/20/30 seconds, sometimes around a minute depending on how long it might take. The infamous trick in question is the Glide Clip. By falling down at a decent speed towards an object(like spikes for example), and going into your glide close to them, then canceling your glide one frame before contact, you can clip through them. This trick can be used 6 times throughout the run, one in Angel Island Act 2, Hydrocity Act 1, Carnival Night Act 1, Carnival Night Act 2, Launch Base Act 1 and Flying Battery Act 1. I pretty much nailed the Glide clips in this run, although I bailed out on Carnival Night Act 2 clip cause it only saves 6 seconds, and I gave the Launch Base Act 1 glide clip one try before going for the backup spike crusher clip. Overall, very pleased with this run. I do Sonic speedruns live at: / joeybaby69 What is RTA-TB? RTA-TB stands for Real Time Attack minus Time Bonus. Sonic 3 speedruns are timed using standard real time, but eliminating the time it takes for the time bonus from each act to finish. The reason for this is because you are awarded a 50000 point time bonus whenever you finish an act under a minute, which takes 8.7 seconds. Over a minute and it'll give you 10000 points, which takes 1.8 seconds. So if two runners finished a level with a 0:59 time and a 1:00 time respectively, the slower runner would have the time advantage due to the longer time bonus on the faster player. Raw RTA would encourage intentionally going slow to go fast, which is stupid, so RTA-TB was born. What console/version of Sonic 3 & Knuckles are you playing? This is the original Sonic 3 & Knuckles version released back in 1994 played on the Sega Genesis Model 2.