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In this first part of the Complete Blender Low Poly Car Tutorial – Peugeot 205 GTI, we kick off our multi video journey to model, texture, light, render, and create simple animations and rigging of an iconic hot hatch from scratch in Blender. This video is all about laying the foundation: We’ll walk through the course structure, take a look at the real-life Peugeot 205 GTI we’ll be recreating, and get Blender set up with the correct blueprints, project files, and workspace layout. It’s the essential prep work before diving into modeling in the next video. Whether you're a beginner learning Blender for the first time, or an intermediate artist looking to sharpen your hard surface workflow, this series is designed to walk you through the entire low poly car creation pipeline — one step at a time. New videos will drop daily, and I’ll be hanging out in the Discord to support you along the way. What you'll do in this video: Get an overview of the full course and final result Set up Blender for low poly vehicle modeling Load and align blueprint images Organize your scene for clean, modular workflow Join the Discord to get all the free course assets, share your progress, ask questions, and get feedback: / discord You can also access the course files on Patreon (free membership): / designersoup This course is entirely beginner-friendly, but with enough depth for more advanced Blender users to follow and improve their efficiency and structure in full-scene builds. In the next part, we’ll start creating the guide lines for the mesh of the Peugeot 205 GTI. Subscribe to make sure you don't miss out #BlenderCarTutorial #Peugeot205GTI #LowPolyBlender #BlenderBeginnerCourse #3DModelingCars #BlenderHardSurface #GameAssetModeling #BlenderAnimation