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Hey, I’m Ethan Clarke, AI-assisted solo game developer behind Stone&Steel Games. Here I document how I’m building games with AI: from code to art, cutscenes, and story design. Website: https://stoneandsteelgames.com/ Current Games: ⚔️ Scarred Steel: https://store.steampowered.com/app/39... Follow my other work: 💬 Follow my Steam Curator Page → https://store.steampowered.com/curato... 💡 Watch my main channel (The Input Reset) → / @ethanclarketir 🧠 Follow me on Instagram → / ethanclarke.2003 Chapters: 0:00 – Expanding the map and revisiting movement I talk about realizing the map needed to be much larger and explain how I redesigned movement so the player can right click to travel across a bigger world. 0:53 – Learning from unclear planning I reflect on how not having a solid plan caused constant changes and how that slowed development compared to actually building features. 1:24 – Switching to a reactive node-based travel system I describe replacing the old district-to-district travel with a system where enemy, merchant, event and mystery nodes appear on the map and influence the player’s path. 2:46 – Pushing toward a pre-Christmas release I share my goal of releasing within about three weeks, the pressure of a long to-do list and my commitment to only releasing if the game feels ready. 4:19 – Upcoming tasks and improving combat I outline next week’s goals including building event nodes, district scripts and revisiting combat after feedback about the boss being too easy.