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🚀 Learn with Me: Courses, Private Community, Study Groups 👉 https://okamirufu.link/skool 💾 Patreon Project Files, Plugins, Free Stuff 👉 https://okamirufu.link/project_files_... For those following my Playtron tutorials, I’m sharing a promo code! Playtron is the ultimate tool for exploring new creative languages. 👉 Use code: OKANIRUFU10 - Playtronica Website: https://playtronica.com/ - All Video Series: Part 1: • Create Interactive Multisensory Experience... Part 2: • Button States in TouchDesigner: Momentary,... Part 3: • AI Images to 3D Point Clouds + Interaction... Part 4: • Interactive Networks in TouchDesigner For ... - Free VJ Pack Collections - Over 150 Videos and Growing 👉 https://okamirufu.link/free_vj_pack_y Shop Conceptual VJ Packs, Plugins & More 👉 https://okamirufu.link/patreon_shop AI voice I used: 👉 https://okamirufu.link/eleven_labs ============== Video Summary 00:00 Introduction: 00:18 Overview: Let's summarize the entire network we've created in TouchDesigner to process the point cloud files generated with AI. Additionally, 01:32 Demo: I'll showcase a demo of how the network works in real-time integration with Playtron. 03:45 Create and Transform AI Images to 3D Point Clouds: Step-by-step guide for converting 2D AI images into 3D point cloud data using Midjourney, Meshy and Blender 06:37 Converting 3D Meshes to Point Clouds Using Blender: Detailed process of exporting 3D meshes as PLY files for TouchDesigner, and learn how to bake a texture to vertex colors inside blender 10:38 Point Cloud Manipulation with TouchDesigner: Learn how to structure a entire network in TouchDesigner for manipulate point cloud files 14:32 Create a Basic Instancing Network: We will review how to create the most efficient and quick instancing setup in TouchDesigner using an Add operator and converting points to generate particles per point. 16:44 What is a Point Cloud: A point cloud is a collection of data points defined in a three-dimensional coordinate system. These points represent the external surface of an object or a scene in a 3D space. Each point has a defined position in space (with x, y, and z coordinates) and may also contain additional information, such as color, intensity, or surface normals. 19:17 Referencing: a texture images to a material in the base color 22:08 𝐓𝐡𝐫𝐞𝐬𝐡𝐨𝐥𝐝 𝐓𝐎𝐏: A brief explanation about the Threshold operator and how it works. 22:55 𝐂𝐫𝐞𝐚𝐭𝐞 𝐚 𝐩𝐚𝐫𝐭𝐢𝐜𝐥𝐞 𝐬𝐲𝐬𝐭𝐞𝐦𝐬: base on noise using point cloud as a main coordinates stater point 28:24 𝐔𝐬𝐢𝐧𝐠 𝐓𝐞𝐱𝐭𝐮𝐫𝐞 𝟑𝐃: Create Trails as a instances =============== Lets Connect Instagram: https://okamirufu.link/instagram TikTok: https://okamirufu.link/tiktok Pinterest: https://www.pinterest.co.uk/okamirufu/ Other: https://linktr.ee/okamirufu - Merch: 👉 https://society6.com/okamirufu My Music 👉 https://okamirufu.link/my_music Music Playlist 👉 https://okamirufu.link/playlist_1 - I hope you liked this tutorial! If you have any questions Feel free to ask in the comments below. Subscribe to stay updated on future tutorials Stay weird & Listen Music Okamirufu #touchdesigner , #generativeart , #creativecoding , #digitalart , #interactivedesign , #vjloops , #motiongraphics , #newmediaart , #projectionmapping