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🚀 Learn with Me: Courses, Private Community, Study Groups 👉 https://okamirufu.link/skool 💾 Patreon Project Files, Plugins, Free Stuff 👉 https://okamirufu.link/project_files_... For those following my Playtron tutorials, I’m sharing a promo code! Playtron is the ultimate tool for exploring new creative languages. 👉 Use code: OKANIRUFU10 - Playtronica Website: https://playtronica.com/ - All Video Series: Part 1: • Create Interactive Multisensory Experience... Part 2: • Button States in TouchDesigner: Momentary,... Part 3: • AI Images to 3D Point Clouds + Interaction... Part 4: • Interactive Networks in TouchDesigner For ... - Free VJ Pack Collections - Over 150 Videos and Growing 👉 https://okamirufu.link/free_vj_pack_y Shop Conceptual VJ Packs, Plugins & More 👉 https://okamirufu.link/patreon_shop AI voice I used: 👉 https://okamirufu.link/eleven_labs ============== Video Summary 00:00 Intro 00:37 Fixing Instances: We’ll adjust the instance values so they work correctly in the Geo component of TouchDesigner. Remember, we need to standardize all values for the instances to function. For example, if we have 500 positions, we also need 500 colors. 02:25 Creating a Network to Render a Sphere: This is the simplest step in the entire project. 02:56 Grid Network: We’ll create a set of nodes to generate a floor with a wireframe design, adding visually interesting elements to the TouchDesigner project. 04:22 Cloning Spheres Using Lower Instance Values: Here, we’ll use Point Cloud values and significantly reduce their resolution to clone spheres across the composition while maintaining similarities within the coordinate system. 06:59 Basic Interactive Network: We’ll create a simple logic to control camera movements, effects, feedback, and various Point Cloud files. In the first row of the network, we’ll make a node to control the switch and activate blending mode, so when switching between different content, we achieve a blending effect. 08:16 Resetting Feedback with a Delay Using the Time CHOP Operator. 09:45 *In this third line of interaction*, we’ll create a node to control the scale values of the noise, allowing for more dramatic deformations. 12:50 Save the Cam: In this section, I’ll introduce a free component I’ve created, available on Patreon. Save The Cam allows us to record different camera positions and later use presets that enable direct camera movements or smooth transitions using a Lag. 14:58 Create a Motion Blur Effect Using Feedback and Opacity Levels. 16:45 Adding Noise to the Scale of the Spheres: This means we can assign different values to the spheres based on noise parameters. 18:51 Tweaks: Here, we’ll review which parameters can be adjusted to achieve more interesting results. While this depends on personal preference, it’s important to note that the Noise CHOP and Threshold offer the most potential for altering the final particle outcomes. ============== Lets Connect Instagram: https://okamirufu.link/instagram TikTok: https://okamirufu.link/tiktok Pinterest: https://www.pinterest.co.uk/okamirufu/ Other: https://linktr.ee/okamirufu - Merch: 👉 https://society6.com/okamirufu My Music 👉 https://okamirufu.link/my_music Music Playlist 👉 https://okamirufu.link/playlist_1 - I hope you liked this tutorial! If you have any questions Feel free to ask in the comments below. Subscribe to stay updated on future tutorials Stay weird & Listen Music Okamirufu #touchdesigner , #generativeart , #creativecoding , #digitalart , #interactivedesign , #vjloops , #motiongraphics , #newmediaart , #projectionmapping