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To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/CashewOldDew/ . You’ll also get 20% off an annual premium subscription Call deferred is a function that's not so straight forward. The documentation seems to be sufficient for a basic understanding of what call_deferred does, but when it comes to more complex use cases, it leaves room for confusion. Users often turn to forums like Reddit to seek clarification, where a variety of interpretations and explanations can muddy the waters even further. In this video, we'll dive deep into the workings of call_deferred, exploring not just what the function does, but also why and how it's used in different scenarios. This tutorial is up to date with the version 4.3 of the Godot Engine. Links for the discussed topics: Call Deferred docs - https://docs.godotengine.org/en/stabl... Definition of call deferred - https://github.com/godotengine/godot/... Main loop source code - https://github.com/godotengine/godot/... Reddit discussions regarding call_deferred - https://www.reddit.com/r/godot/commen... Call Deferred usages: 1. Physics and collisions - https://docs.godotengine.org/en/stabl... 2. Voxel Illumination - https://docs.godotengine.org/en/stabl... 3. Swapping between scenes - https://docs.godotengine.org/en/stabl... 4. Navigation Server synchronization - https://docs.godotengine.org/en/stabl... 5. Reliability when grabbing focus of a control node - https://docs.godotengine.org/en/stabl... -------------------- Github repository for other projects. https://github.com/cashew-olddew/godo... Support me on Ko-Fi: https://ko-fi.com/cashewolddew -------------------- Chapters: 0:00 A new way of calling a function... 0:37 Why use call_deferred? 1:58 How does call_deferred work? 4:49 How to use call_deferred? 9:16 How to delay a call by a frame? 11:15 Something Special This video was sponsored by Brilliant #godot #gamedev