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Let's take a look at another one-line Commodore 64 BASIC program. This one by Carl G. displays random dice, utilizing the Commodore 64's custom character ability in an unusual way. We examine how the program works, and along the way, how BASIC code is stored in memory. An unintended side-effect of the program's implementation is that the program's display changes somewhat on different Commodore 64 models and emulators, due to how RAM initializes, so we dive into that topic too, examining the results on a couple emulators and five different Commodore 64 computers. Carl G.'s one-line program on stigc.dk : https://stigc.dk/c64/basic/?s=2M1AI8P... To support 8-Bit Show And Tell: Become a patron: / 8bitshowandtell One-time donation: https://paypal.me/8BitShowAndTell 2nd channel: / @8-bitshowandtell247 How to Determine Commodore 64 KERNAL Version (short) • How to Determine Commodore 64 KERNAL Versi... All the Commodore 64 KERNAL Revisions: Bugs, Fixes, and More! (full 30 minute video) • All the Commodore 64 KERNAL Revisions: Bug... Index: 0:00 Typing in one-line dice 4:05 RUNning the program 6:10 Code explanation 10:20 Examining the program in machine language monitor 14:48 Examining the blank area at the bottom of screen 17:47 Screen code 32: the space character's definition 22:30 RAM defaults: Calgary Olympics NTSC C64 25:03 Swedish PAL Breadbin (with Robin From The Future) 29:29 Chinese PAL 64C 31:45 5-pin NTSC Breadbin + Back to NTSC 64C 34:27 How to "fix" 38:03 Potential flaw in this idea 42:04 Thanks to Carl G. and my patrons!