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👉 Download background audio🎧 here: https://chrishoffmanportfolio.replit.... 🎮 Welcome, creators! I’m The Hommeyosh, and this is my channel where we inspire creativity, explore game development, and bring Unreal Engine projects to life through in-depth tutorials and real project breakdowns. In this video — Part 9 of my 3rd Person Game Series — we dive into AI sight and sound detection using Pawn Sensing in Unreal Engine 5.6. This tutorial shows you how to create smarter, more dynamic enemies that see and hear the player using Blueprint logic — no Behavior Trees or C++ required. If you're building a stealth system, enemy patrols, or basic chase logic, this is the tool that makes it all possible using just Blueprints. 🔍 What You’ll Learn in This Video: How to add the Pawn Sensing Component to your AI enemy Set up Sight Detection with the OnSeePawn event Trigger logic when your AI sees the player Set up Sound Detection with the OnHearNoise event Use Make Noise to generate player noise like footsteps or jumping Connect enemy reactions like movement, animations, or alerts Debug and fine-tune sensing ranges visually Tips on designing responsive AI without a Behavior Tree 📘 3rd Person Game Series Playlist: New to the series? You're in the right place! This is Part 9, and if you're just tuning in, make sure to go back and watch the earlier parts where we cover character setup, attacks, health systems, and more. ▶️ Watch the full playlist here: 🔗 • 3rd Person Game Series 🌐 Explore My Full Portfolio: Want to see how I design characters, build levels, sculpt assets, and create custom decals? 🔗 Check it out here: https://chrishoffmanportfolio.replit.... You’ll find everything from 3D design and animation to game-ready projects and downloadable assets — all made by me, The Hommeyosh. 🧰 Tools Used in This Tutorial: Unreal Engine 5.6 Third Person Template Blueprint Visual Scripting Pawn Sensing Component Character Movement & AI Logic ⏱️ Basic Timeline (12:15 Video Length): makefile Copy Edit 00:00 – Intro & What You’ll Learn 00:45 – What is Pawn Sensing? (Overview) 02:30 – Adding Pawn Sensing to the Enemy Blueprint 04:30 – Setting Up Sight Detection (OnSeePawn) 07:00 – Implementing Sound Detection (OnHearNoise + Make Noise) 09:30 – Testing the Full Setup (Sight & Sound Together) 11:30 – Outro, Final Thoughts & Call to Action 💬 About This Channel: If you're into Unreal Engine tutorials, 3D animation, game development, and creative design, this channel is for you. I'm here to: Break down complex systems (like AI) into easy Blueprint logic Show you real game dev workflows from start to finish Help new creators build complete projects step-by-step Share the knowledge I’ve gained using Blender, CC4, iClone, and UE5 If that sounds like your vibe — subscribe and join the community! 📣 Show Your Support: If this tutorial helped you out, please take a second to: ✅ Hit the Like button ✅ Subscribe to the channel ✅ Click the 🔔 bell so you don’t miss the next episode in the series Drop a comment if you have questions or want to show your progress — I read them all and love connecting with fellow creators. 📢 #UnrealEngine5 #GameDevelopment #TheHommeyosh #ThirdPersonGame #UnrealTutorial