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Unreal Engine 5.6 – Easiest Way to Make Enemy AI Attack Animation System (3rd Person Game Part 10) скачать в хорошем качестве

Unreal Engine 5.6 – Easiest Way to Make Enemy AI Attack Animation System (3rd Person Game Part 10) 5 месяцев назад

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Unreal Engine 5.6 – Easiest Way to Make Enemy AI Attack Animation System (3rd Person Game Part 10)

📌 Watch the full 3rd Person Game playlist here:    • Unreal Engine 5.5 Health Bar & Damage Syst...   🌐 My Portfolio & Resources: https://chrishoffmanportfolio.replit.app in Part 10 of our 3rd Person Game series in Unreal Engine 5.6 we’re upgrading our enemy AI with real combat behavior. This episode focuses on giving the enemy the ability to attack on collision, mirror the player’s combat system, and apply damage when their weapon connects. 🎯 Collision-Triggered Attacks We’ll set up the enemy’s collision capsule so that when it overlaps another player’s collision, it instantly plays an attack montage. This brings enemy encounters to life by making them responsive and aggressive instead of waiting for scripted triggers. ⚔️ Mirroring the Player’s Attack System Rather than coding a completely separate combat mechanic, we’re reusing and adapting the player’s attack logic. This ensures both the player and enemy follow the same attack and damage rules, keeping combat consistent and balanced. 💥 Weapon Hit Box Damage We’ll add a weapon hit box to the enemy so that when it collides with another player’s collision component, the game applies damage automatically. This eliminates “empty” attack animations—when the enemy swings, it can actually hurt the player if the attack connects. 🛠 Blueprint Implementation You’ll see how to: Create collision events that detect player overlap. Play the correct attack montage on trigger. Add a hit box to the enemy’s weapon. Apply damage on hit box collision with the player. Keep everything clean, reusable, and in line with the player’s existing attack system. 💡 Where You Can Use This This system works for action RPGs, survival games, hack-and-slash titles, and any third-person project that involves melee combat. You can adapt the setup to include different attack animations, combo systems, and weapon types. Time Line 0:00 – Intro 0:55 – Collision setup 1:55 – Attack montage trigger 7:20 – Mirror player attack system 7:40 - AnimNotify 13:19 – Add weapon hit box 15:30 – Test attacks 15:52 – Fix issues 17:33 – Wrap-up 🎮 More Unreal Engine Tutorials:    / @thehommeyosh8605   Check out the channel for more tips, tricks, and complete guides on UE5 game development, animation, and design. 👍 If this video helped you out: Like the video to support the series. Subscribe so you don’t miss future parts. Comment below to share your project or ask questions. And like always — stay inspired, and keep creating! #Unreal Engine 5.6 AI tutorial #Unreal Engine apply damage system #Unreal Engine weapon hit box setup

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