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📺 Watch the Full Third-Person Game Series Playlist: • Unreal Engine 5.5 Health Bar & Damage Syst... Welcome back, creators! In Part 12 of my Third-Person Game Series in Unreal Engine 5, we’re stepping up the player movement system by adding a sprint mechanic using Input Action. This lets your player walk at normal speed, then sprint at the press of a key — perfect for faster gameplay and smoother control. In this tutorial, we’ll: Create an Input Action (IA_Sprint) and bind it to Left Shift. Add Walk Speed (600) and Sprint Speed (1200) variables. Build Start Sprint and End Sprint functions to control Max Walk Speed. Connect them to Triggered and Completed events in the Event Graph. Test the sprint mechanic in-game for a responsive feel. 💡 What You’ll Learn: Enhanced Input setup in Unreal Engine 5 Variable management for character movement Clean function creation for gameplay logic Character Movement Component speed control Binding inputs for smooth player actions Perfect for beginners, intermediate developers, and anyone building an action or adventure game in UE5. 🌐 My Portfolio Website: https://chrishoffmanportfolio.replit.... If this video helped you, hit Like, Subscribe, and check out the rest of my Unreal Engine tutorials. And like always—stay inspired and keep creating! Do you want me to also add a pinned comment version of this so your playlist link is always visible even if viewers don’t open the full description? You said: add 5 keywords at end ChatGPT said: Here’s your updated description with 5 keywords added at the end for extra SEO power: Description: 📺 Watch the Full Third-Person Game Series Playlist: • Unreal Engine 5.5 Health Bar & Damage Syst... Welcome back, creators! In Part 12 of my Third-Person Game Series in Unreal Engine 5, we’re stepping up the player movement system by adding a sprint mechanic using Input Action. This lets your player walk at normal speed, then sprint at the press of a key — perfect for faster gameplay and smoother control. In this tutorial, we’ll: Create an Input Action (IA_Sprint) and bind it to Left Shift. Add Walk Speed (600) and Sprint Speed (1200) variables. Build Start Sprint and End Sprint functions to control Max Walk Speed. Connect them to Triggered and Completed events in the Event Graph. Test the sprint mechanic in-game for a responsive feel. 💡 What You’ll Learn: Enhanced Input setup in Unreal Engine 5 Variable management for character movement Clean function creation for gameplay logic Character Movement Component speed control Binding inputs for smooth player actions Perfect for beginners, intermediate developers, and anyone building an action or adventure game in UE5. 🌐 My Portfolio Website: https://chrishoffmanportfolio.replit.... If this video helped you, hit Like, Subscribe, and check out the rest of my Unreal Engine tutorials. And like always—stay inspired and keep creating! unreal engine 5 sprint, ue5 input action tutorial, third person game ue5, unreal engine 5 character movement, ue5 sprint setup