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In this tutorial, I will teach you how to animate responsive gradients in Cavalry using a clean, procedural workflow. I will show how to build two core systems: a smooth gradient wave driven by oscillators and a dynamic gradient bullet animation that travels through repeated shapes while changing size, intensity, and contrast.I will walk you through using applicators, duplicators, math nodes, shaders, and keyframes to create layouts that automatically adapt to composition changes. You will see how animating gradient stops, offsets, and radius values can add subtle complexity and polish, while stagger and sort modes help shape the overall motion and rhythm.By the end, I will demonstrate how both techniques can be reused, combined, and tweaked to generate a wide range of animated gradient designs. All examples shown are built from these two setups and are designed for easy experimentation. Blog post: https://www.kamilk.co.uk/2025/12/anim... Project files on Gumroad: https://kmotiontutorials.gumroad.com/... 00:00 Introduction and Examples 01:15 First Example - Blue Wave 03:43 Gradient Shader Overview 06:15 Animating Gradient with Oscillators 10:02 Duplicator Sort Mode tips 10:46 Second Example - Gradient Bullet 13:12 Keyframe Animation 20:12 Final Touches Tags: cavalry, cavalry app, cavalry animation, gradient animation, animated gradients, procedural animation, motion design, generative design, gradient wave, gradient shader, radial gradient, linear gradient, motion graphics, 2d animation, abstract animation, design systems, visual design, creative coding, parametric design, animation tutorial, gradient motion, modern motion design