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After fighting two Mavericks and stopping Dynamo's attack on Maverick Hunter HQ, it's time to continue hunting Mavericks with 13 hours left to stop Eurasia's crash into the Earth. You can choose to use the Enigma cannon at any time after you've started your Maverick hunt in this game. It's just that picking up parts for the Enigma increases the chance that it will succeed in stopping Eurasia's crash. And if that doesn't work, the base's second option will be to crash a space shuttle into it, which will have its own parts to gather from other Mavericks with its OWN chances of success to be augmented onto. For now, I go for the Maverick with the third Enigma part, and I sent X in his Fourth Armor after them for this one. The third Maverick of this playthrough is Volt Kraken. Initially localized into instead being called Squid Adler. ---------- Volt Squid's stage is the Super-Electromagnetic Lab, and it's one of the more annoying levels to navigate through (and not in the way Alia navigates it for you). First, you start off using a Ride Chaser for a short course. What's kinda crappy here is that you can potentially fall off the track and die before big "READY" at the start even vanishes. During this ride, you gotta shoot down or charge through obstacles and time your jumps. There are also 8 energy balls to gather during the ride. Get them all, and you'll be able to unlock a blue door right at the end of your ride. This will lead you towards another Light Capsule, where you'll be giving the Head Part of the Falcon Armor. When this Armor is fully assembled, this is the part that will let X spend less energy to use any of his Special Weapons. Man, remember when his Fourth Armor in X4 gave him unlimited weapon energy? Not anymore in X5, here. It's reduced to 50% spent, which means the Falcon Armor will reduce it further down from that. ---- The gimmick with this stage is that it's full of switches that have to be pushed closed with your shots in order to unlock gates to progress. The deal is that these switches only stay closed for a few seconds, and sometimes you'll have to deal with more than one of them at a time in order to go through multiple gates in one go. The power of your shots don't matter with moving the switches. As long as they're hit just once, they'll move a few inches more before stopping. It's all just really tedious. ---------- Eventually, you will reach Volt the Kraken, himself, who wields the Energy Cartridge for the Enigma cannon. He used to be on somewhat decent terms with X, but then he hated him after he had to kill "Octopardo". He meant Launch Octopus from Mega Man X1. Like the others, Adler was infected with the Sigma Virus, and he doesn't even believe X will be able to save the world. ---- Squidy, here, true to his name, is more of an electric Maverick than an aquatic one in battle. His Tri-Thunder seems to be a callback to Elec Man's Thunder Beam in Mega Man 1, except it can also travel along surfaces. He is weak to X's Goo Shaver and Zero's Flying Splasher from beating Duff McWhalen/Tidal Whale. Defeat him and X will gain his Tri-Thunder (T-Thunder), while Zero gets Electric Blade (E-Blade/Denjin).