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As an early metric for what he called “machine intelligence,” Alan Turing proposed an “imitation game.” In this game, a human would converse via a text-only interface with two partners–one human and one machine–then would guess which one was which. Turing thus reduced the question of machine intelligence to the question of competence in human conversation. In this talk, professor Grobe shows how midcentury thinkers (including Turing) interpreted this “game” as a theatrical challenge – and, through an analysis of the first chatbot ELIZA, he demonstrated how one early computer scientist used insights from the theater to create a conversational interface. He then shared some of his research into conversational interfaces today, including his interviews with actors, playwrights, screenwriters, and other artists who work in the field called “conversation design.” Christopher Grobe (Associate Professor & Chair of English) is a scholar of theater and performance studies. His recent research agenda includes a history of how ideas, techniques, and people from the arts have been taken up by the tech industries. Check out https://www.liberal-arts.ai/ for more! Leave a comment below or check out our forum to let us know what you think: https://discourse.liberal-arts.ai/ Click on the following link to access the handouts discussed in the video: https://drive.google.com/drive/folder...