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Composed by De Notenkraker. OPL4 version begins at 5:12. Music from the 2001 Dutch English MSX2 cartridge-based puzzle game "The Best of Hamaraja Night" by MSX World Wide Magazine, Dance Dance Entertainment, and MSX Info-Blad, and published by Stichting Sunrise. Only its manual identifies it as "The Best of Hamaraja Night 2," though it's a sensible designation, as it does serve as a sequel of sorts to the Japanese-developed "The Best of Hamaraja Night: Parapara Groove" for the MSX Turbo R, distributed via Takeru disk-writer kiosks in 1996 by Pastel Hope -- which was itself a sequel to/remake of the 1994 MSX2 game "Hamaraja Night," also by Pastel Hope. Whew! This cartridge version of the game came with a built-in Konami SCC sound chip for enhanced audio capabilities beyond what the MSX2 is ordinarily capable of producing. Additionally, it supports sample-based stereo OPL4 music, also known as Moonsound, if you have a Moonsound-compatible sound cartridge plugged into the system's second cartridge slot on boot. Both the SCC and OPL4 versions of this track are featured in this video for comparison's sake -- which do you prefer, and why? Comment below! Hamaraja Night is a puzzle game in which you take control of Parao, a suave dancer with the power to attract women (and men, and jukeboxes!) toward him through his sheer sexiness, drawing those on all four sides of him one tile closer (or inviting them onto the dance floor from the sidelines) with a mere glance. Line up as many sets as you can of three or more women with the same dress color horizontally, vertically, or diagonally, and you can do a quick dance move to "impact" them, removing them from the dance floor and decreasing the impact counter at the bottom of the screen. Reduce the impact counter to 0, and you've completed the stage! Jukeboxes are drawn toward Parao, but can also be shoved across the dance floor by him to more forcibly (albeit rudely!) reposition the other dancers. Palm trees are sometimes on the dance floor too, but these simply serve as obstacles -- they can't be moved. Other men are also sometimes on the dance floor, and will be attracted to Parao the same as the women (particularly the red-haired men, who will rush all the way to Parao's side with a single glance!), and can be shoved aside with jukeboxes, but CANNOT be removed from the dance floor under any circumstances. And in later stages, there are even portals from which women can be summoned into play. Because why not? ;) If Parao gets trapped, it's Game Over -- but he does have a few cocktails with him for just such an occasion, which he can hand to any woman in order to instantly remove her from play (though this will NOT count as an impact!). This cartridge version introduces timed score multipliers, enhanced graphics with an optional disco light effect (as seen in this video), and most notably, 100 "challenge" stages, where the dance floor is filled with a preset pattern of people and objects, and your goal is to clear every single woman from it with a single dance (in as few moves as possible, too, if you want the best score!). It's a very silly, very tongue-in-cheek game, but it also happens to be an EXTRAORDINARILY GOOD BLOCK PUZZLER at its core. Like, it's just very well balanced and addictive all around! Absolutely one of my favorite indie games on the entire platform. This particular track is played on stages 1 and 6 of the main game.