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More Smash Remix - Classic Mode Remix 1P Gameplay on VERY HARD videos here: • Smash Remix - Classic Mode Remix 1P Gamepl... Finally I've managed to fix Retroarch to properly use Mupen64plus core. I only have to uninstall it and install it again while having a backup of my save files. Enjoy the video! There are some notable differences between NTSC-U Fox and NTSC-J one. Changes from NTSC-J to NTSC-U: 🟢 Down tilt deals 2% more damage (10% → 12%) and has increased base knockback (0 → 25). ⚪ Down smash has a horizontal knockback angle instead of a vertical knockback angle (70° → 25°), making it worse for combos but better at edge guarding. 🔴 Down smash deals less knockback (30 (base), 100 (scaling) → 35/80). 🟢 Blaster deals more damage (5% → 6%). Change Blaster's angle has been altered (361° → 10°). 🔴 Blaster has decreased set knockback (5 → 1). 🟢 Fire Fox deals 3% more damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60). ⚪ Fire Fox now launches opponents vertically (361° → 80°). 🔴 Fire Fox no longer has invincibility frames. 🟢 Reflector has an increased reflection multiplier (1.5x → 1.8x). Goes without saying that there are also some Gameplay changes in general: The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable. All attacks have 1 extra freeze frame. The shieldstun formula has changed from d * 1.75 + 3 (rounded up) to d * 1.62 + 4 (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%. The momentum slide has been removed for all characters. Timestamps 00:00 Stage 1 - Vs. Dark Samus 01:45 Stage 2 - Vs. Lucas Team [vs.18] 04:55 Stage 3 - Vs. Dr. Mario 06:10 Bonus Stage 1 - Break the Targets 06:59 Stage 4 - Vs. Star Fox (Fox and Falco) 07:49 Stage 5 - Vs. Wolf 08:20 Stage 6 - Vs. Giant Conker 10:10 Bonus Stage 2 - Board the Platforms! 10:50 Stage 7 - Vs. Kirby Team [vs.8] 12:12 Stage 8 - Vs. Bowser 12:35 Stage 9 - Vs. Mad Piano 15:14 Bonus Stage 3 - Race to the Finish! 15:54 Stage 10 - Vs. Fighting Polygon Team [vs.30] 18:25 Final Stage - Vs. Giga Bowser Download the release here: https://github.com/JSsixtyfour/smashr... Sound Test list and credits: https://docs.google.com/spreadsheets/... The rom can be played in Nintendo 64 (through everdrive + Expansion Pack), Project 64 and Retroarch (Not tested). It can also be played in Not64 (Wii homebrew app), but it suffers from several sound glitches in my case. My Playlists: All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty): • All Super Smash Bros. Classic Modes (64 to... Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9: • Super Smash Bros. Ultimate Classic Mode Sp... Super Smash Bros. Brawl Classic Mode on Intense: • Super Smash Bros.Brawl Classic Intense Pla... Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9): • Super Smash Bros. Ultimate: Classic Mode (... ------------------------------------------------------------------------------------------------------ #SmashBros #SmashRemix #Fox