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🔥 Download iCrowds Add-on (Now with Ragdoll System): https://superhivemarket.com/products/... 🎬 New Feature Tutorial – iCrowds Ragdoll System In this tutorial we cover the brand-new Ragdoll System in the iCrowds Blender add-on from start to finish. This feature allows your crowd characters to smoothly switch from normal animations like walking or running into fully dynamic ragdoll physics the moment they collide, fall, or hit a trigger — with no complex physics setup required. What makes this feature powerful? • Automatic transition from animation → ragdoll • Physics-driven bones with full control over mass, friction, bounciness, and limits • Multiple trigger types: geometry, distance, and speed • Works with all iCrowds agents and custom characters • Perfect for action scenes, VFX shots, stadiums, and cinematic crowds • Realistic collisions using animated objects as colliders • Easy tuning for believable results inside Blender This video walks through the entire workflow: setting up the ragdoll, configuring rigid body bones, using triggers, and fine-tuning the final behavior for production-ready shots. ⏱ Timestamps – Ragdoll System Workflow 00:00 Remove Default Cube + Open Ragdoll System 00:25 Containers Explained (Agent Position & Forward Direction) 00:55 Distribution Settings (Density, Spacing, Look Direction, Mask) 01:50 Distribution Types (Terrain / iCrowd Object / Vertices) 02:30 Motion Setup (Scale Plane + Bezier Path Control) 03:05 Curve Radius (Alt+S) + Speed Control 03:45 Attract / Repel Objects (Using Empties) 04:20 Populate Crowd + Agent List Overview (18 Agents) 05:10 Agent Animations (Idle/Walk/Run Blending by Speed) 05:55 Rigid Body Bones (Shapes, Mass, Friction, Bounciness, Limits/Springs) 07:05 Back to Scatter (Blending in Action) 07:25 Ragdoll Trigger via Geometry (Cube) + Ground Passive Rigid Body 08:10 Other Triggers (Distance Trigger + Speed Trigger) 08:45 Animated Collider Cube (Keyframed Movement & Collisions) 09:25 Tuning (Lower Speed + More Friction) 09:55 Custom Animation Workflow (Triggering a Custom Action) 10:25 Motion Limits (Walk/Run Thresholds, Max Speed, Turn Speed Factor) 10:50 Personal Space + Iterations + Debug View (Agent States) 11:02 Rendering Prep (Keyframing Limitation) + Stash for Render 11:12 Next Episode Teaser (Custom Agents & Collections) 🔎 Keywords iCrowds ragdoll system, blender ragdoll tutorial, blender crowd physics, dynamic ragdoll blender, rigid body characters, crowd collision blender, blender VFX crowds, procedural ragdoll animation, iCrowds new feature Have questions about the Ragdoll System? Drop them in the comments 👇 Don’t forget to like & subscribe for more iCrowds updates 🚀