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The Web platform has grown a lot since the days of Flash, if you're old enough! This talk intends to give viewers an overview of the Web platform (including a small history lesson!) and how Godot uses the Web technologies in order to push the envelope. It will also address the current state of the engine for the platform, and tackle what's next for the project. --- Adam is a former lawyer turned game development Swiss-Army knife. Since 2022, he has turned his focus to Godot. Since December 2023, he's a full-time contractor for the Godot Foundation, where he works hard on much-needed features for the engine, such as GDScript refactoring tools. He's also the Web team lead because he loves the platform.