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Doom, doom mod, Doom modding, gameplay, doom mod demo, new doom mod,insane doom mod, doom mod madness, Hell from Earth monsterpack, Hell from Earth doom mod, first person shooter mod, boomer shooter, дум мод, моды на дум, шутеры от первого лица, наследие Doom, игры для слабых ПК, games for potato PC, Doom Legacy. MAP: Debrecen.wad https://www.doomworld.com/idgames/lev... Weapon Mod: Doom Incarnate https://www.moddb.com/mods/doom-incar... Monster mod: Hell from Earth https://www.moddb.com/mods/hell-from-... Желающие поддержать: If you wanna support me: https://boosty.to/nomakh/donate В отличии от большинства модов-бестиариев для Doom, вы можете выбирать, против какой фракции хотите сражаться. В зависимости от других модов, можно поймать особый вайб. Пример того, какую атмосферу можно получить при правильной комбинации модов, продемонстрирован в этом видео. Unlike most bestiary mods for Doom, you can choose which faction you want to fight against. Depending on other mods, you might get a special vibe. An example of the kind of atmosphere that can be achieved with the right combination of mods is demonstrated in this video. Classic Retro Doom Immersive fast-paced Insane Monster replacer mod. There are a lot of Doom mods that replace monsters - "clean" monsterpacks and combined mods as well. (like complex doom, pandemonia etc) But also there is lack of monsterpacks with human enemies. Most of them are just funny controversal ones with almost vanilla gameplay or a bunch of hitscan enemies where is the only working strategy for player - look out from the corner three hundred times. As for monsters' behaviour - they are just zombies with washed faces and clean clothes. I wanted to make something unusual and interesting there so let me present you - Hell from Earth (HFE) - monsterpack compatible with almost every weapon mod (and some gameplay ones too - watch the trailer for more information). You will encounter there with different "cream of society" - from street gangs and drunken wretches to corrupted military organisations and abstract futuristic baddies. Also there are changes in enemies' behaviour. Knowing that "realistic" gameplay against humans will be almost all camping with rare corner-picks and "fire in the hole" from time to time, I'm trying to make something special. Make something balanced between realism and player's behaviour in deathmatches, but not like famous complex addons with "legendaries" strafing at the speed of light. Did I make it? This will be your decide, dear players. FEATURES: 1. All atacks are projectiles. No more annoying hitscan! Run, jump, roll, fly, swinging legs left and right - with enough skill and a bit of luck you'll capable to dodge any incoming attacks. In comparison with other human monsterpacks THESE projectiles are slow enough to let the player evade the damage even in close quarters combat. 2. Most of the enemies have different attacks, but usually not with different projectiles, but different patterns,depending on the different factors or choosing randomly. 3. Big variety of enemies, some of them are making entire factions, some of them have their own features 4. \/iolence! When taking a huge amount of damage, human baddy's body is splattering all over place, when you set one of these evil humans on fire - they scream and twitch in pain or start to run around, before completely turning into BBQ. Perfectly for stress relieving, you know. 5. Some enemies have some kind of personality - for example: Big minigunner in hockey mask won't stop shooting after losing player from his sights. also he makes intimidating laugh before the shooting and he is upset when his gun is jammed. 6. Improved enemy AI. For example - enemies can make a short dashes in 6 different directions, in different patterns. Some enemies can retreat for reloading or if they are injured, some can set ambush, some will stop firing and try to evade when in player's crosshairs. 7. Few immersive features: Enemies can vandalise walls with different writings and leave rubbish on the floor. They are evil, what did you expect? And also there is another "immersive" surprise. some of these humans like to listen "their" music on the full volume. You can solve this problem as a civilised being or you can just shoot or even blow up their audio devices. 8. And the less visible, but still a feature: enemies have slight differences in height to make them look more realistic. 9. Also this monster pack is compatible with a lot of weapon and gameplay mods which allows players to get different experience. Also you can run it together with Brutal Doom or Complex Doom, just make sure that you include the monsterpack LAST. And because your enemies aren't some demons now, these baddies will try to damage you morally at first, so watch your ears ! If you managed to read there so far, you are the hope for the humankind, fellow. KEEP IT UP.