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Building a Media Player in Zig: The Modular Setup (SDL3 & FFmpeg) Discord: https://discord.codotaku.com Code: https://github.com/CodesOtakuYT/codot... Zig is an in-development imperative, general-purpose, statically typed, compiled system programming language designed by Andrew Kelley. It is free and open-source software, released under an MIT License. It was created as an improvement to the C programming language, with the intent of being lighter and simpler to program in, while offering more functionality. The improvements in language simplicity relate to flow control, function calls, library imports, variable declaration and Unicode support. Further, the language makes no use of macros or preprocessor instructions. Features adopted from modern languages include the addition of compile time generic programming data types, allowing functions to work on a variety of data, along with a small set of new compiler directives to allow access to the information about those types using reflective programming (reflection). Like C, Zig omits garbage collection, and has manual memory management.To help eliminate the potential errors that arise in such systems, it includes option types and a unit testing framework built into the language. Zig has many features for low-level programming, notably packed structs (structs without padding between fields), arbitrary-width integers and multiple pointer types. FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects, and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player, and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a GStreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, and has been included in core processing for YouTube and Bilibili. Encoders and decoders for many audio and video file formats are included, making it highly useful for the transcoding of common and uncommon media files. FFmpeg is published under the LGPL-2.1-or-later or GPL-2.0-or-later, depending on which options are enabled. Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as AmigaOS, Android, iOS, Linux, MorphOS, macOS, and Windows. SDL manages video, audio, input devices, threads, shared object loading, computer networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it. The library is internally written in C and possibly, depending on the target platform, C++ or Objective-C, and provides the application programming interface in C, with bindings to other languages available. It is free and open-source software subject to the requirements of the zlib License since version 2.0, and with prior versions subject to the GNU Lesser General Public License.[8] Under the zlib License, SDL 2.0 is freely available for static linking in closed-source projects, unlike SDL 1.2, although it is possible for the user to override the statically linked library with one provided by them. SDL 2.0, released in 2013, was a major departure from previous versions, offering more opportunity for 3D hardware acceleration, but breaking backwards-compatibility; a wrapper library made to translate 1.2 calls to 2.0 was later made available. SDL is extensively used in the industry in both large and small projects. By 2010, over 700 games, 180 applications, and 120 demos had been posted on the library website. SDL supports Emscripten (i.e. programs that run on a web page). SDL 3 was released, as a stable version, in January 2025. It has a migration guide, and Coccinelle tool support to help migrate to the new major version. SDL 3 has a new way to control the entry point of your program, and you can optionally control execution in a non-framework way.