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Rocko's Modern Life Spunky's Dangerous Day Playthrough скачать в хорошем качестве

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Rocko's Modern Life Spunky's Dangerous Day Playthrough
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Rocko's Modern Life Spunky's Dangerous Day Playthrough

I DON'T OWN ANYTHING FROM NICKELODEON!!!! This is a puzzle-platform game released by Viacom New Media for the Super Nintendo Entertainment System (SNES). Based on the Nickelodeon series Rocko's Modern Life (1993–1996), it is the first project of Viacom New Media, the interactive entertainment software division of Viacom International, who owned Nickelodeon. In each of the game's sections, the player acts as the titular character guiding his dog Spunky to a golden fire hydrant. To do this, he alters the level environment and fights enemies. Produced by Dave Marsh, Rocko's Modern Life: Spunky's Dangerous Day was developed in under 12 months during the show's creation, and the only source material to reference were rough sketches sent by artists working on the TV series. Viacom New Media published the game in North America in April 1994 to generally favorable reviews from professional critics, although some reviewers suggested the difficulty would be too much for the game's young target demographic and was artificially increased by the difficult and unresponsive controls. The presentation was well-received for how it reflected the series. On September 16, 2025, it was announced that Limited Run Games will re-release the game on modern platforms in a collection called the Nickelodeon Splat Pack alongside Aaahh!!! Real Monsters (1995) and GUTS (1994) Spunky's Dangerous Day is a puzzle-platform game similar to Lemmings (1991), Mario & Wario (1993) and The Lost Vikings (1993). There are four areas, each with four levels: a beach, a junkyard, a backyard, and a laundromat. In each section, Spunky gets distracted by objects such as mops, frisbees, and ice cream vendors and goes after them without any awareness of the hazards around him; the player acts as Rocko manipulating parts of the level environment to safely guide Spunky to a golden fire hydrant. In the first level, for example, Rocko uses rafts to transport Spunky across water, jumps on lawn chairs and pulley system knobs to get Spunky to higher platforms, and protects Spunky from crabs and sea gulls.Difficulty modes include easy and hard. On easy, the player can pan through the entire stage when the game is paused, a feature not present on hard. Rocko's Modern Day: Spunky's Dangerous Day, an adaptation of Rocko's Modern Life (1993–1996), was the first project of Castro Valley, California-located Viacom New Media, the interactive entertainment software division of Viacom International. Their intention was to produce games based on shows airing on MTV and Nickelodeon, two networks owned by Viacom. Lasting shy of 12 months, development of Rocko's Modern Life: Spunky's Dangerous Day began before the formation of Viacom New Media and during the creation of the TV series. The team had no animations of the characters to refer to and had to base the game's graphics on concept sketches sent to them by the show's animators. The backgrounds and colors were created in an improvisational manner. The fact that the game was developed before the series aired also resulted in the theme song not being used and the stages being based on the show's earliest episodes, one named after the pilot, "Trash-O-Madness". Although the titular character would appear in other Nickelodeon ensemble games, Rocko's Modern Life: Spunky's Dangerous Day is the only video game as of 2026 to be primarily about the show. Producer Dave Marsh led a team of background artists Jarod Prano, Tony Sherman and Brian Babendererde, animators Tom Zehner, Jarod Pranno and Alisa Kober, and programmers Boris Remus and Roman Scharnberg. With Babendererde as lead designer, Kober, Marsh, Remus, Zehner, and Scharnberg were designers, as well as Karl Roelofs and Nickelodeon product manager Donna Friedman. Stephen Gass was credited as creative director, and Michele Jabloner as creative consultant. Carol Balkcom is also credited for executive support. The game was previewed in magazines such as GamePro, Electronic Gaming Monthly, and Game Players, before its release by Viacom New Media in April 1994 in North America. Each level is based on the the early episodes of the show except Ice Scream 00:00:00 Intro 00:01:05 Sand In Your Navel (S1 Ep2) 00:27:42 Trash-O-Madness (pilot episode) 00:59:51 Ice Scream (the only stage not based on an episode) 01:51:15 Unbalanced Load (S1 Ep5) 02:13:40 Ending and Slow-Ahh Credits

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