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In this video we continue with the system that we started in the last video. We add another type of modifier and a few optimizations/fixes. There's also a text version of this tutorial: https://forum.unity.com/threads/tutor... Part 1: • Character Stats in Unity #1 - Base Impleme... Part 3: • Character Stats in Unity #3 - Final Adjust... I do realize Brackeys made a system quite similar to this one in the following video: • STATS - Making an RPG in Unity (E09) . But that version was slightly simpler, I hope this one goes a few steps further :) Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion. Music by TeknoAXE: 00:00 Retro Future Nights ( • Retro Future Nights - Synthwave - Royalty ... ) 04:45 Life as a Sprite ( • Life as a Sprite - Liquid Drum and Bass - ... ) 09:58 Surfside Daddy ( • Surfside Daddy o - Rock/Retro - Royalty Fr... ) 13:03 Stripped to the Bones ( • Stripped to the Bones - Glitch Hop/Two Ste... )