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🇬🇧 [Unity Shader Graph] Episode 3: Tint Mask Do you know: The distortion effect is achieved by warping the UV Map? Just by scrolling what's called the UV Map, you can create a powerful energy ray like the one in Overwatch. About the famous Dissolve effect, it's mostly done with the Alpha map, but you need to control the order of dissolution by the UV Map. The common thing between those effects are the UV Map, one of the most important and popular elements used in shaders. Let's see how I'll reveal the UV and apply it in an interesting technique called Tint Mask in this episode. -------------------------------------------- ABALANCHE: Facebook: / abalanchepage Patreon: / abalanche Full text: / shader-graph-p3-43732360 Donate: https://paypal.me/abalanche Ủng hộ trà sữa: / tang-tra-sua-57938889 -------------------------------------------- 00:00 INTRODUCTION 00:47 1. NERDY TIME 02:11 1.1. UV Map 04:19 1.2. UV Coordinates 06:33 1.3. UV Viewer 07:13 1.4. Color manipulation 08:25 1.5. Tint mask 10:03 2. HANDS-ON TIME 10:56 Divide areas 12:22 Why doing this ? 14:59 Core idea 15:37 2.1a. Create UV Overlay 16:56 2.1b. Convert Albedo to B&W 18:24 2.3. Create texture masks 19:53 2.4. Create a Shader Graph 20:09 2.5. Create a Material 20:22 2.6. Load texture masks 21:08 2.7. Tint the masks 22:11 2.8. Combine tinted textures 23:45 2.9. ADVANCED - Blackboard 24:35 2.10. ADVANCED - Highlights 26:17 2.11. ADVANCED - Channel packing 29:20 3. GOOGLE TIME 31:52 4. SUMMARY 32:28 5. MORE -------------------------------------------- ASSETS / TOOLS: Dagger: https://sketchfab.com/3d-models/styli... UV Viewer: https://github.com/DancingPhoenix88/U... Channel Packer: https://github.com/andydbc/unity-text... GIMP: https://www.gimp.org/ -------------------------------------------- REFERENCES: Batching: https://docs.unity3d.com/Manual/DrawC... Warframe: • Warframe how to change character colors Mass Effect Andromeda: • Armor Customization - Mass Effect: Andromeda Factorio: https://forums.factorio.com/viewtopic... Hero Engine: http://hewiki.heroengine.com/wiki/Cha... Digital B&W conversion: https://www.gimp.org/tutorials/Digita... SampleTexture2D node: https://docs.unity3d.com/Packages/com... Multiply node: https://docs.unity3d.com/Packages/com... Add node: https://docs.unity3d.com/Packages/com... Mask map: https://docs.unity3d.com/Packages/com... #abalanche #unity #shader #graph #shadergraph #unityshadergraph #patreon #tint #tintmask #warframe #masseffect #factorio #aoe #gimp #photoshop #b&w #grayscale #overlay #overlays #uv #github #packers #rgb #luts #lut #hdr #dissolve #beam #overwatch