У нас вы можете посмотреть бесплатно Wuthering Waves Won Player’s Voice… But Everyone is Leaving? или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Wuthering Waves just won the 2025 Player’s Voice Award — so why are fewer people actually playing it? Despite the praise, player retention in Wuthering Waves has been declining month after month since Version 2.4 and the release of Septimont. The player retention graph paints a very different picture from the game’s public reputation. There is a growing disconnect between how good the game is said to be and how often it’s actually played. So let’s talk about the paradoxical state of Wuthering Waves and explain why a game that looks successful on the surface is quietly bleeding players behind the scenes. There are three parts: Why player retention has collapsed since Version 2.4; the unique trait of the Wuwa community that is both healthy and unintentionally harmful to the game’s growth; and can Version 3.0 reverse the trend? I'm going to talk about mobile optimization issues, Unreal Engine limitations, the return of Version 1 performance problems, and how Septimont pushed many players out. Also, how Kuro’s focus on high-quality, single-player-style storytelling has unintentionally trained players to finish the story… and log out. I also compare Wuthering Waves’ retention patterns to Genshin Impact and Honkai: Star Rail, and explain why Wuwa’s more demanding, feedback-driven community behaves very differently — for better and for worse. This isn’t a hate video. Wuthering Waves is a genuinely good game. With Version 3.0 on the horizon, Kuro may have one of its last real chances to stabilize player retention. The question is simple: Players will come back, but will they stay?