У нас вы можете посмотреть бесплатно K Project [REZ Experimental stage - Concept Beta!] Dreamcast или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
http://www.unseen64.net After Space Channel 5, of course, he went on to develop Rez, which was inspired by a visit to a techno club on a trip to Europe. He also was influenced by footage he saw of an African dance which featured dancers performing to a beat created by using common objects, such as scratching a glass bottle or even sawing a piece of wood. http://www.gamespot.com/news/2003/11/... "But the game's signature sounds were in a constant state of flux it would seem: "We used Underworld for our demo, and [even] talked to them... in the end they passed on the project, not wanting to be part of a 'violent' game, because we were shooting stuff." Two other notable names from the world of electronica, Fatboy Slim and Aphex Twin, were also involved, but Sega also couldn't reach an agreement with them for various reasons. However, the changing of the music did not dramatically alter each level, oddly enough. In the case of the first level: "The Underworld track worked so well with the first stage, although the guy from Wave Master who was responsible for the final version [ Keiichi Sugiyama] that's in the game did a really excellent job." Along with Sugiyama on the final soundtrack are other, more recognizable names, such as Adam Freeland, Joujouka, and Ken Ishii." [...] "As for the primary goal behind the creation of the game: "Synesthesia - the combination of visuals and audio to form something new, the merging of two senses to overpower you." Mizuguchi was most influenced by the artwork of Wassily Kandinsky, hence the name K-project - Kandinsky is regarded as one of the founders of abstract art." "After Rez, Kazdal moved onto a GameCube project, which lasted over a year. Meanwhile, a sequel to Rez was actually being developed for a while -- Kazdal comments: "Man, it looked cool, but never made it". But the GameCube project was eventually cancelled, so Jake moved onto the PlayStation 2 Astro Boy game right before leaving UGA, which was shortly before it was merged into Sonic Team and Mizuguchi himself parted ways with Sega." http://www.gamasutra.com/features/200...