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It's often useful to obtain more information about the intersection of a raycast into an object, such as the exact location where the hit occurred and the surface normal of whatever it contacted. Let's write some additional code to derive that! Next Tower Defense video will be on Saturday instead; July 4th weekend meant I didn't have time to record one for this week. 3D collisions in native GML are one of the more commonly requested tutorial subjects I get. This is a big subject and will require a long time to cover properly, but they can be done - no external DLLs required! Current roadmap: Linecasts (17 July 2021) Some time after this (hopefully soon) I'll do a basic 3D game world using what we have so far As always, you can find the GML code on my tutorial Github: https://github.com/DragoniteSpam-Game... Each week is its own release tag: https://github.com/DragoniteSpam-Game... 3D collisions in GameMaker playlist: • 3D Collisions in GameMaker GameMaker 3D playlist: • 3D in Game Maker Studio 2 GameMaker Studio 2 playlist: • Game Maker Studio 2 - General Tutorials Thumbnail credit: Stingray Body by Icons Producer from the Noun Project #GameMaker3D #GameMaker3DTutorial #GameMaker3DCollisions - - - - I've now made that Patreon: / wizardragon That promised social media link spam. / dragonitespam Transition / idle music is by my old friend Kamex: / greatgabite Rate, comment, subscribe, watch more, enjoy!