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Inspired by the pioneering animation work of Richard Lico on Quill, the mousey main character of Moss VR, I worked up an approach to rigging for my own game, starring a cat named Mittens. Jokes about cats chasing mice can be added at the reader's discretion. The core concept is 'Space Switching' : Allowing the animator to jump painlessly from posing the character up in FK to fixing contact points in IK to adding jiggle and spice in a much more flexible way as the controls can all be moved independent of each other. In this talk, I'll run through how I approached the process to create the tools, how I use them, and how they've saved time and stress in my animation process. If that isn't enticing enough, there'll be plenty of cute cat animations to cover the boring bits. Video courtesy of GCAP and IGEA www.gcap.com.au