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Frankenstein's monster running around a castle with a tracksuit on (or pajamas) looking for body parts to build himself a woman. This one actually seems a lot like The Addams Family, also on the NES, going through different rooms, finding an item to use at a certain place which might open the way to another place or item, that sorta thing, which is also a bit like Ghoul School as well, but definitely the most like Addams Family, even right down to the constant damage taken when enemies touch you (not even the slightly invulnerability time between hits. But what that game has over Dr. Franken is better controls, as Franky here even with the slightest tap moves way too much, so bad that I gave up because I could not get up to some high up spot to collect a health recovery lightning bolt icon, and if I couldn't even get that, never mind even trying for his girlfriend's head some screens before that which would have required several screens of perfect jumping. Also there seems to be a lot of cheap hits, since when enemies or painful obstacles are below you, like on stairs, seems no way to hit them, and only way through is going through them, thus taking damage. Music and graphics are okay, they do their job, and the game would offer lots of exploration, as there are many floors and rooms that you can get lost for a while until you've done seen it all enough to memorize things, so it'd keep you busy for a while. If only the controls had been better and there weren't cheap hits, this game could have been really good. From what little I played, it just needed some tweaking, maybe releasing it would have cost far more than paying those who put in the work to create the game and they didn't see it selling, understandable, also good they didn't because control over your character can make or break a game, people want tight responsive controls that they feel they are in control of. The most successful games have a good balance on everything, great characters, level design, graphics, music, and control so that you can play it well, without that being the major challenge of the game. But alas, there was this game that had potential and that was it, wasted potential. Oh well, guess some things are best forgotten or not known. Okay, so I did try the Gameboy version for a few minutes, which was released, and that one has tighter controls and better animation as well, otherwise is the same game, but I didn't feel like playing anymore. If the NES one had been better on that then I would have still been playing it, serves me right playing a prototype first.