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Flying Warriors (NES) Playthrough

A playthrough of Culture Brain's 1991 action game for the NES, Flying Warriors. Flying Warriors, the fourth Hiryuu no Ken game for Nintendo's 8-bit console, is the North American exclusive follow-up to Culture Brain's first NES game, Flying Dragon: The Secret Scroll (   • Flying Dragon: The Secret Scroll (NES...  . Though it's an amalgamation of elements culled from the second and third Hiryuu no Ken Famicom titles, it stands on its own as a distinct entry in the series. The Shanghai Kid/Ryuhi, now named Rick Stalker, is training in the mountains one day when he stumbles upon an angel who reveals to him the location of the Orb of Courage, which is part of a talisman that was used to seal the power of an ancient demon. That demon, Demonyx, is now attempting to stage a comeback. Rick sets out on a mission to rebuild the talisman in order to prevent that from happening, and over the course of his travels, he'll assemble a party of do-gooders with latent powers - a rag-tag team of superheroes known as the Flying Warriors. Like Flying Dragon, Flying Warriors can't easily be classified by genre. It's a platformer, a beat 'em up, and a fighting game, and everything has been rolled into a surprisingly coherent dish that's served with a side of RPG trimmings. The traditional action stages and the 1v1 fights seen in the first game make a return, experience points and a menu-driven JRPG battle system have been tossed into the mix, and the story, which is told through a series of illustrated cutscenes, plays a more prominent role this time around. Flying Warriors was made by a team whose skills had finally caught up with their confidence and ambition, and their efforts here highlight what a huge difference a few years of experience can make. It's not entirely free of jank (as you can see from the way I got killed at the beginning when the screen forgot to scroll down), but the level of polish that was applied to Flying Warriors makes for a dramatically improved game. It looks, sounds, and plays better, and it manages to forge its own identity while also doubling down on the qualities that made Flying Dragon so unique and memorable. It is to beat 'em ups what The Magic of Scheherazade (   • The Magic of Scheherazade (NES) Playt...  ) is to action-RPGs. If that sounds good to you, give it a spin! _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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