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The gaming industry has evolved rapidly over the past decade, but one constant remains: Subway Surfers. Originally released in 2012, the hit mobile game has maintained a global fanbase and high-quality gameplay experience for 13 years and counting–so what’s the secret? Thomas Frøhlich, Director of Game Design at SYBO, discusses the future of game development, learnings from working on Subway Surfers’ since its inception, and the challenges and innovations he experienced along the way. - Contents: 0:00 – Intro & Thomas’s Role at SYBO 1:30 – Origins of Subway Surfers and Studio Collaboration 4:00 – Lessons from Early Development & Mistakes 6:30 – Creating the World Tour: Core LiveOps Strategy 8:30 – Maintaining Tech & Art Quality Over Time 10:00 – Prototyping: What Worked, What Didn’t 12:00 – Market Trends & Risk-Taking (e.g. Pokémon GO) 13:30 – Full Rebuild After Studio Split 15:00 – Community Events & Player Engagement 16:30 – Sustainability: Play for the Planet 17:30 – Viral Growth via TikTok in 2022 18:30 – Major Updates & IP Collaborations in 2023 19:30 – Return in 2024 & Key Takeaways (Collaboration, Consistency, Change) - DevGAMM is the go-to B2B conference for game industry professionals. With a 15-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring and effective networking. The current event locations are Lisbon (Portugal), Gdańsk (Poland), and Vilnius (Lithuania). Learn more about DevGAMM – https://devgamm.com/ Subscribe to our newsletter – http://eepurl.com/dpj3Sz Become a speaker – https://bit.ly/3isHdJP Join our community: Facebook – / devgamm Twitter – / devgamm LinkedIn – / devgamm Discord – / discord Contact us via email – contact@devgamm.com