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Leadtek NVIDIA GeForce4 Ti 4200 128 MB AGP vs Sparkle NVIDIA GeForce FX 5500 - 128 MB 64 bit AGP vs MSI NVIDIA GeForce FX 5500 - 256 MB 128 bit AGP GPU-Z / Everest Specs: https://drive.google.com/file/d/1XEt6... https://drive.google.com/file/d/14DpO... https://drive.google.com/file/d/1Fe_P... All Games are in 1024x768 0:00 Intro 0:09 Call of Duty 2 0:34 Battlefield 1942 1:11 Half Life 2:08 Counter Strike 1.6 3:05 Far Cry 3:48 Soldier of Fortune II: Double Helix 4:14 FlatOut 4:50 Need for Speed: Underground 2 5:31 FlatOut 2 6:06 Need for Speed: Most Wanted 6:47 Grand Theft Auto: San Andreas PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: GeForce4 Ti 4200 128 MB AGP or GeForce FX 5500 128 MB 64 bit or GeForce FX 5500 256 MB 128 bit RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: GeForce4 Ti 4200 - 6.14.10.9371 (NVIDIA 93.71) / XP GeForce FX 5500 64 bit - 6.14.11.7519 (NVIDIA 175.19) / XP GeForce FX 5500 128 bit - 6.14.11.7519 (NVIDIA 175.19) / XP Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Far Cry Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Vsync: Off Texture Quality: Medium Texture Filter Quality: Trilinear Anisotropic Filtering Level: 1 Particle Count: Medium Special Effects Quality: Medium Environment Quality: Own Shadow Quality: Medium Water Quality: Medium Lighting Quality: Medium Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) Need for Speed Underground 2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off FlatOut2 Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Post Processing: Yes Hardware 3D: No Racemap: On Show Bonus: On Texture Quality: Highest View Distance: 100% Need For Speed: Most Wanted v 1.3 Level of Detail: Lowest Resolution: 1024x768 Full Screen Anti-Alliasing: Lowest Texture Filtering: Lowest Vsync: Off World Level of Detail: Lowest Road Reflection Detail: Lowest Shadow Detail: Lowest Car Geometry Detail: Low Car Reflection Detail: Low Car Reflection Update Rate: Lowest Rain Effect: off Over Bright: Off Visual Treatment: High Motion Blur: Off (Windows Registry) GTA San Andreas Brightness: 11/16 Legend: Off Radar Mode: Map and Blips Hud Mode: On Draw Distance: 5/16 Frame Limiter: Off Widescreen: Off Visual FX Quality: Low Mip Mapping: On Anti Aliasing: Off Resolution: 1024x768 32bit