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You only see marketing techniques from successful game studios. So it's only natural to try to do what successful studios do... But there's a survivor bias going on because often these studios ALREADY have customers and a fan base. So in this video you're going to learn a marketing strategy designed specifically for small indie game devs who do NOT have any customers yet. Also, in the video I ask you to answer some questions to help you clearly define what your game is and how it fits in your genre. Here are the questions below. Or you can read the article, here: https://www.mainquestmarketing.com/ar... Questions: • What are players complaining most about in your genre? • What do you find frustrating about your genre? • How is your game trying to solve those frustrations? • What new features are you adding that aren't usually found in your genre? • What tropes in your genre are you trying to challenge and overcome? • How are you doing something totally opposite in your genre (for example, while most medieval RPG games are fantasy, Kingdom Come: Deliverance did the opposite, and had NO fantasy in it’s medieval RPG game)... so how are you rebelling in your genre? • What do you hate that AAA games do that hurt the genre? And if you're still stuck, I invite you to contact: Email: dariusz at mainquestmarketing dot com Discord: dariuszkonrad Thanks for your support! And good luck finding players for your game! -- Dariusz