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In this tutorial, we’ll build the foundation for an advanced Skill Tree System in Unreal Engine 5 using C++ and the Gameplay Ability System (GAS). By the end of this video, you’ll have a working setup that automatically discovers, caches, and saves skill tree abilities — complete with developer settings, a dedicated subsystem, and a robust save/load system. This is the first step in creating a fully modular, data-driven RPG skill tree framework. You’ll learn how to: ✅ Create a custom Gameplay Ability subclass for skill tree abilities ✅ Add Developer Settings to control where abilities are discovered ✅ Build a Game Instance Subsystem to load and cache abilities efficiently ✅ Implement a Save Game system for persisting unlocked abilities and skill points ✅ Develop a Skill Tree Component to manage ability unlocking, prerequisites, and upgrades ✅ Integrate Blueprint events and Gameplay Events for level-up handling and debugging ✅ Test everything using GAS Debugger and verify ability persistence between sessions 🔔 Subscribe to stay updated with new tutorials! 🔗 Resources & Downloads: ✅ C++ Files: https://www.patreon.com/posts/skill-t... ✅ Project Files: https://www.patreon.com/posts/project... ✅ Roadmap: https://github.com/orgs/infinityedgeg... / discord / infinityedgegames Content 00:00 - Intro 02:00 - Skill Tree Ability 04:25 - Skill Tree Developer Settings 05:42 - Skill Tree Subsystem 08:20 - Skill Tree Save Game 10:00 - Skill Tree Component 18:36 - Skill Tree Developer Settings - Editor 19:30 - Skill Tree Actor Component 20:40 - Add Skill Points When Character Levels Up 30:55 - Unlocking Abilities/Skills 33:37 - Test Abilities/Skills 36:55 - Test Widgets 45:25 - Final Test 48:03 - Outro #unrealengine5 #skilltree #gamedevtutorial #rpgframework #ue5