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Mario Bros. (Famicom, 1983 / NES, 1986) – Multi-Loop Session Single Player 🐢🦀🪰 скачать в хорошем качестве

Mario Bros. (Famicom, 1983 / NES, 1986) – Multi-Loop Session Single Player 🐢🦀🪰 8 лет назад

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Mario Bros. (Famicom, 1983 / NES, 1986) – Multi-Loop Session Single Player 🐢🦀🪰

🔔    / @nenrikigaming   🎮 Title: マリオブラザーズ (Mario Bros.) 🕹 Platform Spec: 🖥️ System: Nintendo Family Computer (Famicom, FC) / Nintendo Entertainment System (NES) 🌍 Region Label: JP 🇯🇵 / NA 🇺🇸 📄 Revision: Original 📅 Release: 1983-09-09 🇯🇵 / 1986-06 🇺🇸 🏢 Publisher: Nintendo 👾 Port Developer: Nintendo R&D1 🔁 Port Info • Type: Direct / Faithful Port (Adaptation Port) • Origin: Mario Bros. (Arcade) (Arcade, Japan, 1983) 🌐 Localization Info • Type: Packaging Localization → Mario Bros.(NES, 🇺🇸, 1986) • Origin: Mario Bros. (Famicom, Japan, 1983) 🎲 Genre: Action → Platformer (Fixed-screen Platformer) 🧮 Score Profile ⭐️ Personal Score: A– 🌐 Consensus Score: A (✓) 💬 Cultural Impact (Ψ): A (▲) 📆 Historical Tier: A– (↑) ✅ Completion Status: Score Run; Single play (Mario); Phases completed = 103 🏁 Ending Type: No Ending (Score-Based = 1,060,429 points) 🔥 Difficulty Profile 🔧 Difficulty Mode: Game A (Single Player) 📈 Difficulty Curve: Loop Increase ⚙️ Perceived Global Difficulty: Demanding (Fatiguing) 🧠 Play Mode: Focused / Adaptive Play 🎯 Intent: Documentation (Unedited) Mario Bros. is a single‑screen platformer in which veteran plumbers Mario and Luigi clear pipe‑born pests to keep a city running, stage by stage 🎮🐢🪙. Players punch (upward attack from below; punch (from below) clarifies the input) to flip enemies onto their backs, then kick to send them off and collect coins; flipped foes revive faster if left alone, so timing and follow‑up are essential. The POW floor is a stage‑wide crowd control that flips grounded enemies and clears active fireballs for three uses total; the Freeze floor makes tiles slippery until broken, altering traction and movement choices. Screen wrap (left/right) allows lateral flanking and escape across edges. Jumps, pipe traversal and ledges form a fixed‑screen, profile view arena (fixed screen; no scrolling) where platforming choices double as combat options: flanking, baiting and timing are as important as vertical traversal. Enemy behaviors are distinct and strategic: turtles flip in one hit, crabs require two punches and accelerate when angered, and Fighter Fly must be hit as it lands. Fireballs can be grounded and punched for points; red fireballs award higher scores. Coins spawn from pipes after defeats and feed combo opportunities; consecutive kicks chain combo bonuses, and a timed “TEST YOUR SKILL” perfect‑coin bonus rewards full coin clears. Extra lives occur at 20,000 points; the run ends on miss (collision, fireball, or Freeze hit). This edition is a faithful arcade→Famicom port (1983) with a 1986 NES US localization: an officially licensed arcade conversion by Nintendo R&D1, featuring palette and audio downscales typical of the era but preserving levels, enemy types and scoring systems. The home build reduces jump hang time slightly, affecting aerial precision and high‑risk maneuvers—hence a personal tactile score A– contrasted with a consensus A for replayability and historical impact. Cultural and historical relevance are high: an early example of arcade‑to‑home practices that shaped port expectations. Session structure is phase‑based (P = n): Phases 1–9 are unique, Phases 10–13 form an initial 4/5 block, and Phase 14 begins an indefinite repeating 5‑phase cycle (4 normal + 1 bonus). Difficulty ramps through the first full loops from Phase 14, then plateaus into endurance‑driven challenge where fatigue, repetition and spawn variance matter most. Modes: Single Player or cooperative two‑player friendly play (co-op) with rival tactics available. Tactical play rewards role assignment (flipper/kicker), POW timing, screen wrap use and precise coin routing for top scores ⏱️🛠️. 0:00:00 Intro 0:00:11 Phase 1 0:00:46 Phase 2 0:01:19 Phase 3 (Test Your Skill) 0:01:41 Phase 4 0:02:10 Phase 5 0:02:58 Phase 6 0:03:45 Phase 7 0:04:22 Phase 8 (Test Your Skill) 0:04:45 Phase 9 0:05:19 Iteration 0 (Phases 10-13) 0:08:45 Iteration 1 (Phases 14-18) 0:12:37 Iteration 2 (Phases 19-23) 0:16:24 Iteration 3 (Phases 24-28) 0:20:24 Iteration 4 (Phases 29-33) 0:24:30 Iteration 5 (Phases 34-38) 0:28:46 Iteration 6 (Phases 39-43) 0:32:12 Iteration 7 (Phases 44-48) 0:36:15 Iteration 8 (Phases 49-53) 0:40:12 Iteration 9 (Phases 54-58) 0:44:02 Iteration 10 (Phases 59-63) 0:47:09 Iteration 11 (Phases 64-68) 0:51:09 Iteration 12 (Phases 69-73) 0:54:46 Iteration 13 (Phases 74-78) 0:58:22 Iteration 14 (Phases 79-83) 1:02:26 Iteration 15 (Phases 84-88) 1:05:50 Iteration 16 (Phases 89-93) 1:09:00 Iteration 17 (Phases 94-98) 1:12:50 Iteration 18 (Phases 99-xx3) #MarioBros #MarioBrosNES #MarioBrosFamicom #マリオブラザーズ #MarioBros1983 #MarioBros1986   / nenrikigaming  

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