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Последние добавленные видео:

ars-technica-oddworld

  • Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica 5 years ago

    Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica

    223301 5 years ago 2:53:51
  • How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica 5 years ago

    How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica

    798883 5 years ago 23:20
  • How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica 6 years ago

    How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

    1095931 6 years ago 13:03
  • S2 Episode 9 - The Ars Technica of Oddworld's Lorne Lanning 1 year ago

    S2 Episode 9 - The Ars Technica of Oddworld's Lorne Lanning

    1695 1 year ago 1:26:00
  • How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica 5 years ago

    How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica

    993868 5 years ago 12:15
  • How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica 6 years ago

    How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica

    384283 6 years ago 12:59
  • Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica 5 years ago

    Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

    214645 5 years ago 2:13:40
  • How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica 4 years ago

    How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica

    1058203 4 years ago 23:18
  • How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica 5 years ago

    How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

    1867651 5 years ago 23:24
  • How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica 5 years ago

    How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

    1412195 5 years ago 20:49
  • How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica 6 years ago

    How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

    9287754 6 years ago 19:07
  • How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica 5 years ago

    How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

    4800792 5 years ago 31:37
  • Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica 5 years ago

    Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica

    27234 5 years ago 44:35
  • How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica 7 years ago

    How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica

    813501 7 years ago 12:00
  • How This War of Mine Plays on Your Emotions | War Stories | Ars Technica 6 years ago

    How This War of Mine Plays on Your Emotions | War Stories | Ars Technica

    147303 6 years ago 11:37
  • Myst Co-Creator Rand Miller: Extended Interview | Ars Technica 5 years ago

    Myst Co-Creator Rand Miller: Extended Interview | Ars Technica

    130202 5 years ago 1:47:06
  • How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica 6 years ago

    How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

    815751 6 years ago 12:56
  • How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica 6 years ago

    How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

    285907 6 years ago 10:18
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