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I know I already made a post about it, but I will write it again. It is really nice to finally have EToH beaten. I played GD before this, but I started because I saw Tower of Bloodthirsty Kenos as an introduction, and I thought it was the most intriguing thing ever. Then, my YouTube algorithm fed me Tower of Descent Into Exile, and the obbies were just so attractive to me. I wanted to play them, but I didn't think I would want to give up GD so much to get to the really crazy ones. However, it was just so much more fun than GD, but that could be because I only played levels like Paroxysm, Titan Complex, Visible Ray, and the layout list. ROBLOX brought me in because of GD, but I stayed because of fun! When I started playing, and around when I beat Tower of Hecc, it lived in my mind that as a final goal I think I could beat the entire game. It did not feel that feasible at the time, but it did much more than like beating 100 extreme demons (now I do not think that is true). I did not really have a hardcore grind to beat EToH, as I played MANY fangames during my time and have more than 100 SCs, so this may not feel as meaningful compared to someone who is an exclusive EToH player. However, this is the main/official game, so it is still satisfying and rewarding. It did not feel like a monumental struggle to get here, so I think more will be coming. About the tower, I don't like it. It feels like anything could happen at any time. The gameplay structuring makes it so easy to bounce and cry. The gameplay also has the illusion that it is comfortable and easy. Although I wouldn't say it is awkward, it is not as idiomatic as I thought it would be, and since any fall could happen at any time, it did not feel easy. I don't think there is a valid reason for it to be in the game. It failed during Ring 9 times for reasons to not be ignored, just because the creator of the game made it doesn't mean it needs to get in the game because of autocracy. It is not a good look on aetrnalis. Enjoyment: 4/10 Gameplay: 6/10 Design: 7/10 Creativity: 5/10 Overall: 22/40 Difficulty: Mid Terrifying (10.50) SCLP Difficulty: Mid Terrifying Personal Difficulty: Mid Terrifying Tower of Journey's End (ToJE) is a Terrifying difficulty, ascension-based Tower located in Ring 9. It was made by aetrnalis.