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Welcome to Episode 6 of our Animatronic Horror Bear Modeling Series! In this lesson, we begin shaping the waist section of the character and learn how to clean up uneven or jagged geometry using the Average Vertices tool in Autodesk Maya. This powerful tool helps smooth out messy areas caused by earlier edits while still maintaining the overall form of your model. We’ll start by blocking out the waist with simple primitives, then refine the silhouette using Move, Scale, Extrude, and edge adjustments. After that, we demonstrate how to use Average Vertices to create smoother contours and fix surface irregularities—an essential technique for keeping your mesh clean and professional. Don’t forget to Like and Subscribe so you don’t miss Episode 7, where we begin building the foot and continue refining the leg structure! #AutodeskMaya #3DModeling #MayaTutorial #CharacterModeling #AverageVertices #animationclass This series is for educational purposes and features an original animatronic character design. This content is not affiliated with, endorsed by, or associated with Scott Cawthon, Steel Wool Studios, or the Five Nights at Freddy’s franchise. All characters used in this tutorial are original creations.