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In Episode 2 of our Animatronic Horror Bear Modeling Series, we begin shaping the torso using the fundamental modeling tools in Autodesk Maya. This lesson focuses on essential skills every beginner needs: selecting components, moving and scaling geometry, adjusting proportions, and keeping your mesh clean as you work. We start with a simple primitive and gradually form the torso by applying core tools like Move, Scale, and Selection modes. By the end of this episode, you’ll have a solid base that will support the arms, legs, and head in future lessons. If you’re following along with the series, make sure to Like and Subscribe so you don’t miss Episode 3, where we begin modeling the arms! #AutodeskMaya #3DModeling #MayaTutorial #CharacterModeling #AnimationClass #BeginnerMaya This series is for educational purposes and features an original animatronic character design. This content is not affiliated with, endorsed by, or associated with Scott Cawthon, Steel Wool Studios, or the Five Nights at Freddy’s franchise. All characters used in this tutorial are original creations.