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Gameplay of Light Tetra Dualies on tower control. It's been quite a long time since I've last used this weapon, so I wanted to use this weapon again. Thanks to @marioeduardo5864 for requesting this weapon. Tetra Dualies are a mid-ish range that deals okay damage, good mobility, decent paint output, and solid DPS. The kit is quite solid. Sprinkler is a sub weapon that will stick onto any surface and continuously spray ink in an area. And zipcaster is a special weapon that allow you to grapple onto almost any surfaces from a long distance, leaving an explosion on impact on the surface. You can use your main weapon while using zipcaster and once your ink is fully drained or the duration is up, you jump back to the place you activated the special. Now let's talk about the strength and weakness of this weapon and it's kit. The weapon is quite threatening once you're able to get in. The weapon can dodge roll four time and continue shooting during a dodge roll. And with the solid DPS and low ink consumption on the dodge roll, the weapon is quite good as closing the distance and applying pressure while evading shots. Sprinkler is good at constantly having paint on the ground ans helping in building up for your special. It can also help a bit with your movement. And with zipcaster, you can approach your opponent in many different way to either distract or apply pressure. you can grapple onto a wall from a long distance, have some armor when zipping, and hitting enemies directly with the impact explosion will one shot them. You can also use your main weapon to apply some pressure as well when using zipcaster. But the long endlag on the dodge roll leaves tetras very vulnerable to attacks. The standard fire mode's accuracy is quite bad and you still get outranged by long range and other mid range weapons. Sprinkler doesn't help in displacing opponents. The sub can deal some damage, but it not super reliable and the sub has very low HP. It's also a bit expensive to use. And with zipcaster, there's some end lag when landing onto a surface. That end lag can leave you vulnerable to attacks. And although this weakness doesn't really apply to tetras, you're quite vulnerable when your special is over, since you jump back to where you activated it. So when playing Light Tetra Dualies, you want to focus on applying aggro pressure. Utilizes cover and try to flank or shark your opponents to close the distance and apply pressure. You can use the dodges rolls to close the distance as well as to evade shot during a fight. Throw out a sprinkler in an empty area to help you paint for your special and once you have your special ready, use it to continue the pressure. Just remember to not overextend too much and maintain your ink output. Thanks for reading this and hope you guys enjoy the video.