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Unity coroutines should be in every game developer's toolbox. But knowing when a coroutine finishes can be tricky or at least messy. This video looks at how coroutines can yield for other coroutines as well as take in an action, event, or delegate - both provide ways of knowing when a coroutine is done or complete. Video Links ************ Events, Actions, Delegates: • Delegates, Events, Actions and Funcs - The... (Original) Coroutine Video: • Unity Coroutines - What? Why? How? Support the Channel! ********************** ► Buy me a coffee: https://www.buymeacoffee.com/onewheel... ► Shop the Unity Asset Store (affiliate): https://assetstore.unity.com/top-asse... ► Become A Channel Member: / @onewheelstudio ► Or a Patron: / onewheelstudio ► My video and streaming kit: https://kit.co/onewheelstudio/tutoria... ► Buy a Game Design Book: https://kit.co/onewheelstudio/game-de... Video Gear List (Amazon Affiliate) *********************************** ► Sony A6100 Camera: https://amzn.to/32logXz ► Sigma 16mm 1.4 Camera Lens: https://amzn.to/3KA4Wr4 ► GoXLR (audio interface): https://amzn.to/35dmr03 ► Shure SM7B Mic: https://amzn.to/3fNbV1E ► Blue Mic Arm: https://amzn.to/3tHgwdQ Neewer Light: https://amzn.to/3rD8eRv Light Softbox: https://amzn.to/3GUaHgQ Neewer RGB Light: https://amzn.to/3rCTQJ9 Other Links ************ Discord: http://discord.onewheelstudio.com Twitter: / onewheelstudio Devlog: https://onewheelstudio.com/ Twitch: / onewheelstudio Timestamps ************* 0:00 Intro 0:19 Backstory 0:50 The Usual Solution 1:55 Yielding to Coroutines 4:46 It's useful!! Here's an example! 5:46 Intro to the BEST solution 5:56 Using actions with coroutines 8:21 Example - yielding with actions