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Jason’s Gem is a 1985 ZX Spectrum budget title from Mastertronic, written by Simon White and sold for £1.99. It blends two contrasting styles: a cave‑flying descent where you guide a ship through five tight, hazard‑filled screens, followed by an on‑foot cavern crawl across ten more rooms in search of the legendary gem. The game opens with an unexpected poem in the cassette inlay, setting a surprisingly atmospheric tone for a budget release. Once play begins, the difficulty is immediate and unapologetic—precise landings, harsh collision rules, and screen transitions that can punish you instantly. The second phase shifts into a flip‑screen platformer with enemies, traps, and that classic Spectrum feel of danger lurking in every pixel. Reception over the years has been mixed. Spectrum Computing users rate it 6.6/10 across nine votes, reflecting a nostalgic fondness for its ambition and charm. Contemporary retrospective reviews are harsher: Mastertronic Collectors Archive scored it 3/10, calling it dull in places and visually rough, though noting the unique poetic intro. Some screens can trap you in looping death scenarios that feel very Jet Set Willy—that same Spectrum tradition of punishing logic traps and “you’re stuck now” moments. Despite the rough edges, it remains a memorable slice of mid‑80s budget design: quirky, ambitious, occasionally cruel, and unmistakably Spectrum. This is my attempt of 3,900 points!