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In 2016, I spoke on Motion Matching at GDC, there was lots of development beyond simple locomotion that wasn't ready to be shown, this is some of that. Highlighting work on the animation technology that focused on AIMING and STRAFE. We also completed extensive work on impacts and stumbles that became known as soft fails, the intention of this was to be able to be hit by something and give that initial impact, but than transform that impact into some form of stumble locomotion. This was very experiemental at the time, but it showed lots of potential had we developed it any further. Especially given the organic nature of motion matching. The goal was to find inovative ways to deal with injured locomotion as well as attempting to create a more organic grounded looking strafe system. ------------------------------------------------------------------------------------------------------------------------- Music: / safakash ------------------------------------------------------------------------------------------------------------------------- Credits: Michael Buttner Kristjan Zadziuk ------------------------------------------------------------------------------------------------------------------------- FOLLOW ME on / kriszadziuk