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GBO2 Hi-Nu Gundam: The miniature MS hunter! скачать в хорошем качестве

GBO2 Hi-Nu Gundam: The miniature MS hunter! 8 месяцев назад

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GBO2 Hi-Nu Gundam: The miniature MS hunter!
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GBO2 Hi-Nu Gundam: The miniature MS hunter!

This video contains two matches I had with the LV1 Hi Nu Gundam on Gundam Battle Operation 2. It is a 700 cost general with two easy to use instant staggers, funnels with great stagger accumulation, vulcans with great stagger accumulation, a funnel barrier which can block staggers, LV2 Flap Booster+LV4 Flight Control alongside it having great melee damage while Full Attack is activated. Its weaknesses would be that it is somewhat large, has no Damage Control skill, has no Fall Prevention skill, has no Aerial Melee skill alongside having below average boosting speed before Psychoframe Resonance activates. This video was made at the request of one of my Tier 3 channel members, King Poseidon. I hope that you enjoy watching! Its primary weapon is a beam rifle with 2750 (950x4) power, 70% (14%x4) heat, 400m range, 2.5 seconds cooldown time, 13 seconds overheat, 0.77 seconds swap time, 1 second focus time and 60% (25%x4) stagger value. This has overall amazing performance, no downsides at all. Both firing modes consume little heat and instant stagger with every hit. Its primary melee weapon is a beam saber with 2900 power, 2 seconds cooldown, 0.5 seconds swap time, 70% combo modifier and 160% downswing modifier. The excellent modifiers on this saber means that it can do very high damage. This already high damage is boosted to incredible levels if you can use it while Full Attack is activated. Its first sub weapon is a head vulcan gun with 100 power, 60 ammo, 200m range, 600 RPM, 12 seconds reload, 0.5 seconds swap time. 1000 DPS and 7% stagger value. These are really excellent as far as vulcans go, with high DPS and the ability to stagger in just 1.5 seconds. They pair excellently with your funnels. Its second sub weapon is a shield beam cannon with 1900 power, 80% heat, 400m range, 5 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time and 30% stagger value. This deals low damage but instantly staggers. Its third sub weapon is a set of focused fire funnels with 300x6x3 power, 100% heat, 300m range, 10 seconds overheat time, 0.77 seconds swap time and 10%x6x3 stagger value. These instantly overheat but they have excellent damage and stagger value, they can even be locked on while boosting. Its fourth sub weapon is a set of support funnels with 300x6 power, 100% heat, 450m range, 1 seconds cooldown, 10 seconds overheat, 0.77 seconds swap time and 0%x6 stagger value. These can lock on to allies to give them follow funnels, they are fired by them firing their weapon. They return if you hold square with them equipped, after 20 seconds have passed, if the ally they were given to deploys follow funnels or if they are destroyed. Its fifth sub weapon is a funnel barrier with 100% heat, 18 seconds overheat and 0.77 seconds swap time. This activates a 3000 HP barrier which blocks all forms of ranged attacks until it is destroyed or 10 seconds have passed. The Hi Nu Gundam has 24000 HP, 30 ballistic resistance, 25 beam resistance and 32 melee resistance. It has pretty good durability with no clear downside. It has both LV1 Maneuver Armor and LV3 Emergency Evasion for defensive skills. It also has 135 (145) walking speed, 220 (230) boosting speed, 80 thrust (-50% usage) and 78 (103) turning speed. Its mobility seems poor at first, but its great set of skills makes it much more nimble than you might think. The values in brackets comes into effect when LV2 Psychoframe Resonance activates at 50% HP, this skill also reduces incoming ranged damage taken by 20%. It also has access to LV2 Flap Booster which allows it to rise into the air while boosting and holding the ascend button. LV4 Forced Injector further boosts mobility, while LV4 Flight Control cuts all midair thrust usage in half, including Flap Booster thrust usage. The main skill Hi Nu has to juggle is LV1 Full Attack. This boosts all damage by 20% and adds +10 walking speed while your lock on funnels are deployed. This gives you amazing damage output, so don't forget to use your funnels. In conclusion, I feel like the Hi-Nu is still a pretty solid pick. I sometimes see people calling it weak, but I cannot understand this. It is basically the antidote to these miniature MS with Flap Booster. It is very easy for Hi-Nu to hunt them down with the funnels+vulcans combo, there is nothing they can really do about it if you can lock on from behind cover. Even tricky suits like the Dahgi Iris can be dealt with, since if you know they are gonna rush you down with the scattering beam cannon, you can just activate your funnel barrier and shoot them first. Thanks for watching, and I hope that you enjoyed it! Music used: Le Mans 24 (Sega), Midnight Affair Dynasty Warrior Gundam 2, A Good Thing is Possible

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