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I modeled this in Blender 2.92 with the default shortcut keys and no extra addons. This video is intended for people with a basic understanding of the 3D production process and how Blender works. You should be able to pause the video at any moment to see which shortcut keys I use, but if you're still confused please ask me in the comments below. I'm always looking to improve my workflow, so if you know a better way of doing some of these tedious operations (like applying vertex groups), also please let me know. Final renders of this project can be found here: https://www.artstation.com/artwork/Kr... 0:00 Reference Plane Setup 0:20 Chest & Pelvis Blockout 4:40 Backpack Blockout 7:43 Inner Leg Blockout 9:25 Foot Blockout 11:14 Leg Armor Blockout 14:34 Armature Setup 15:48 Leg Bones 18:29 Arm Blockout 20:33 Arm Bones 22:00 Standing Pose & Scene Setup 23:09 Hand Blockout 26:13 Hand Bones & Cleanup 31:00 Cockpit 34:10 Head Blockout 40:20 Head Secondary Details 41:24 Finishing Touches Every time I post a new series of images from a 3D model I created in Blender, I get many questions about my workflow. After many long-winded answers about pivot points & transform orientations, I still don't think I got my point across with just writing so I thought I would elaborate. I felt the RX-79[G] Gundam was a great design to demonstrate fundamental 3D modeling, object management (using Collections), and some simple rigging. This phase, the "Blockout" phase, establishes all of the defining features of a mech. Later, a version of this file can be used to create variants or parts for other mechs. I have a total of 4 phases: 1. Blockout Phase - reference plane setup*, basic defining shapes, a simple armature to test rotations while modeling 2. Detail Phase - bevels, booleans, closeup elements, accessories, armature controllers, constraints 3. Material Phase - fix geometry, apply modifiers, create UVs, then export to Substance Painter to texture, and finally back to Blender for test renders 4. Presentation Phase - animations, simulations, lighting setups, camera angles, compositing This phase of the project took around 15 hours to complete. More examples of completed projects using this workflow can be found on my portfolio page: https://www.artstation.com/mjeff Recommended tutorials: Hard Surface Modeling in Blender by Creative Shrimp https://blendermarket.com/products/ha... Master Car Creation in Blender by CG Masters https://blendermarket.com/products/ma... *The reference planes are edited scans from the decal guide for the Master Grade RX-79 Gundam model kit. Reference planes from this project can be found here: https://mjeff3d.gumroad.com/l/RefPlanes #blender #b3d #gundam